Speakers
Synopsis
The metaverse provides new ways for interacting with others online. However, these new methods bring complexity to cyber harm prevention as the human experience now considers embodiment and physical augmentation. To help build cyber-harm/ online safety awareness in the metaverse, this project designed and developed a VR experience/ game called ‘CyberNinjas’. CyberNinjas is aimed at supporting children aged 8 to 16 to understand how to behave in the metaverse and provides clear steps for referral if they experience anything potentially harmful while engaging with others.
Our presentation will demonstrate our iterative design and development process that used co-design, stakeholder engagement, and prototyping to provide an immersive, interactive and impactful pilot online safety training game. Throughout the design we utilised an evidence-based framework and safety by design principle for considering harm, with the behaviours of Defraud and Expose of focus as they were considered high-risk/ high potential within our user base. Outcomes from delivery of our pilot with children, young people and teachers will be discussed.
This project is funded by the eSafety Commissioner as a part of the Online Safety Grants Program.